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Tuesday, January 6, 2009

BIzmark Sunk!...By Plinko!!!!


Plinko

Equipment: 1. Plinko Board (1800's pin ball table)
2. Pool Ball
3. Pool Cue

Head To Head Game:

Goal: To score the most points per round. Each round consists of one shot per player. The player who scores less points per round drinks. If a player wins three rounds in a row, the other player must finish his or her drink. (If that players drink is less then half full they must first fill their glass)

Play: Each player shoots the pool ball up either side chute of the Plinko board with the pool cue. Player can shoot either one or two handed. The point value that the ball lands on is the player's score for the round.

Scratch: A scratch occurs when a player's shot does not make it out of the side chute of the board. A player must drink when he or she scratches but does not lose the round and may shoot again, until they put the ball in play.

Zero: A zero occurs when a player's shot goes up one side chute, in play around the top of the board and down the opposite side chute. This occurs when the ball is hit too hard. A player must drink when he or she shoots a zero and that player scores scores a zero for the round.

Triple Scratch/Zero: If a player scratches 3 times in a row or scratches 2 times in a row and then hits a zero, that player must finish his or her beer. (If that players drink is less then half full they must first fill their glass)

Stuck Ball on peg: If the ball gets stuck on one of the pegs, both players must take a social drink. The player who made the shot then must hit the stuck ball the cue using only one hane (his/her off hand). The cue must always be touching the top of the front wall throughout the shooting motion. If the ball gets stuck on another peg after already being stuck on one peg, the shooter now drinks alone. If the ball gets stuck on three pegs in one turn then the shooter must finish his or her beer (If that players drink is less then half full they must first fill their glass)

Stuck Ball between slots: If the ball gets stuck between two slots at the bottom of the table their is a water fall. The last person to shoot starts the waterfall, the current shooter cannot stop drinking until the last shooter stops. Then, the current shooter may dislodge the ball by banging the front of the table with the side of a closed fist. The ball will pop out. Wherever the ball lands is the current shooters score for the round

200: If a shooter wins by shooting a 200 then the loser must drink 2 times instead of one

Tie: If the round results in a tie there is a social and then a new round begins. The loser of the next round must drink twice.

Three Players: All of the same rules apply. However, the MIDDLE score for a round wins. Each loser must drink accordingly. A waterfall always end with the current shooter preceded by the shooter before him and so forth and so on.

Teams: Teams of two can compete head-to-head in round play. Each teammate takes one shot successively. The next team then tries to beat the combined score of the first team to shoot. All other rules apply. Teamates always drink together on scratches, zeroes, double pegs etc...Water falls end with the current shooter preceded by their teammate.

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